Everything Old is New Again
It’s happened before, and it’ll happen again. Something “new” comes out, which can range from a repackaging to a complete overhaul of the original. Chrono Trigger, Final Fantasy anything, Evangelion, Hellsing, Chrono Trigger. Wait, did I just say Chrono Trigger again? Yup. And that’s because Chrono Trigger has received not one, but TWO rereleases. And number two came out today.
A bit of backstory, first. Back in 1995, Squaresoft released a game called “Chrono Trigger”, which was created by what Square called their “Dream Team”: Hironobu Sakaguchi, Kazuhiko Aoki, and Nobuo Uematsu from Final Fantasy, and Yuuji Horii and Akira Toriyama (yes, of DBZ fame) from Dragon Quest (technically, I suppose, you could call this the first “true” SquareEnix title). Masato Kato (who also worked on Ninja Gaiden, Xenogears, and FFVII) wrote most of the plot, and Yasunori Mitsuda (Xenogears) composed the music (until he fell ill and Uematsu took over). The game was for the Super Famicom (known in the US as the Super Nintendo), and was a huge hit (to date, over 2 million copies have sold in Japan, with an additional 290,000 copies worldwide).
In 1999, Square rereleased the game for the Playstation. This new release featured anime-style cutscenes, including one for an ending, which led into ’99’s “Chrono Cross” sequel. It also added in some bonus features that were available after beating the game and getting various of the alternate endings. This was later released in the US in 2001, alongside Final Fantasy IV, as part of “Final Fantasy Chronicles” (not to be confused with “Final Fantasy Anthology”, which is Final Fantasys V and VI).
And then came July 2008. An ominous website popped up, with nothing more than a swinging pendulum. This, however, soon alerted fans to today’s excitement: Chrono Trigger was coming to the Nintendo DS.
I haven’t gotten very far in it yet (I picked it up on my lunch break at work), but I can assure you, the game is gorgeous. The game keeps the anime cutscenes from the PSX version (although these can be turned off at any time in the system menu), and adds a dual-screen mode, allowing you to battle on the top screen unhindered, while you use the touchscreen to select your actions, techs, targets, etc. Much nicer than having everything on one screen. Outside of battle, you are given a map of whatever area you’re in, whether it be the world map or an area map, or even a map of the building you’re in! For those among us who are purists, Classic Mode is also available, which gives you a single screen to play on, and the touch-screen is used for statistics. Like the cutscenes, these are also changable at any time, as well as the original “active” or “wait” battle system option.
Unlike the PSX version, which did not include new in-game features (other than the cutscenes), CTDS includes 3 new areas. The first is the arena, which is available on the title screen after the first time you save. The arena mode (from what I’ve read, haven’t tried it myself yet) lets you raise a monster by sending it to train in any time that you’ve visited, and then battle it against other monsters. Wait, could it be? Yes indeed! This is a multi-player mode! You can either battle against NPCs, or you can have an “Interdimensional battle” via DS wireless communications (note that this is wireless communications, not Wi-Fi).
The second new area is the “Dimensional Vortex”, which only becomes available upon completion of the game. Talking with a friend in Japan, it seems that this means that it’s available only in a New Game + (or ++, or +++, or… you get the picture), not simply after beating the game and reloading the original file. The “Dimensional Vortex”, however, promises multiple new bosses, and, apparently, gives you a new final boss. I’m assuming that this new final boss is part of the method to get the game’s new ending, which apparently involves Chrono, Marle, and Frog in front of a Time Portal.
The final area, unfortunately, I know nothing of other than its name, “Lost Sanctum.” I could probably find out more if I went to GameFAQs, but I think I’d like to discover it for myself.
There is a “new” translation to the game, which seems to be more of “uncensoring” the original translation (i.e. the return of booze and such), or retranslating item names to better reflect the original Japanese names, and what most people would recognize (for example, “Tonic” is now the more-recognizable “Potion”).
For the game itself, it’s a faithful port. I haven’t played the original in years (and even that was just an emulated version), but I’ve gotta say, this is certainly very nostalgic for me. Basically, you remember when they took the original Star Wars movies and remastered them and prettied them up (discounting the new scenes they added in)? That’s what this feels like. They took the original, old-school Chrono Trigger, remastered it, and prettied it up for a new generation. And it is awesome.
Before I forget, and send ya’ll off to go buy your own copies, note that there is a poster (the same image as the cover) included inside the first printing, and the pre-order bonus is a 2-track CD of orchestral versions. The second track, the medley, is a medley of tracks from each time period, and is really neat.
