All you bases are belong to us: Dynasty Warriors 6 Empires

I’ll be honest, when writing a review for any Dynasty Warriors game, it would be simpler to cut a past a previous post and change a few details to make it fresh again. That’s basically what Koei does after all. The differences between the 5th and 6th incarnation of the Dynasty Warriors: Empires series is negligible at best. Does it mean that it’s a terrible game? Far from it. According to Raptr, I have been playing the game for about 20 hours… seems about right.
For those unfamiliar with the series, here’s a quick rundown: DW takes place in ancient China during the Three Kingdom period which extends from approximately 184 to 280 M.E. The three kingdoms in question are Wu, Shu and Wei. The regular game is pure hack and slash with a back drop of history added in between fights to make it seem to have an ultimate goal. Kill, run, kill, run, kill the enemy leader and move on to the next map. That’s it.
Empires on the other hand, gives you more control over the course of events. You start off as a vagrant, looking to either become an officer for a settled ruler, or overthrow him and claim his territory of your own. While you make your decision on which land you will conquer, the option to do mercenary missions are available to you. The ultimate goal is to conquer all neighboring territories, then the country itself. Empires gives you more freedom to a certain extent. The open ended storyline allows you to forge your own path, unless you are an officer, where you are at the whims of your ruler. That is until you choose to dethrone him or defect to another one.
This game is very much a love or hate type of game. You either love it to death and play for hours on end, or you don’t want to touch it with a ten foot pole. Some people call the game too repetitive, and honestly that’s quite true. And we’re not only talking repetitive in one game, the franchise is repetitive as a whole. All that really changes are the level designs and graphics. Press X half a dozen times to attack, sprinkle in a few Y’s to charge attack and when in need press B to launch a musou attack (DW magic attack) that will knockdown most opponents. Repeat until victory is achieved. Does that make it a bad? No, not at all.
The game takes all it’s importance when you get your two player game on. I like to call this game the perfect “girlfriend game.” Where your girl can grab a controller, follow next to you and hack and slash her way to giddy. There’s no blood, so the gore factor is nil. Controls are relatively simple so there’s no need to be an veteran gamer to make your way through the game. Careful when she starts getting the hang of it, then you’ll be fighting over who gets to kill the final level boss.
Pros for the game are the addition of character creation, improved graphics and better looking maps. Another welcomed addition is the aforementioned mercenary missions which act as side quests, giving you sometimes attack bonuses or new characters which you can later “befriend.”
As my fiancee will attest to, the game lack in second player achievements on the Xbox 360. As she so rightfully claims, she killed her fair share of enemy troops, why can’t she reap the rewards as well? The game does get very repetitive after a few hours of continuous game play. DW5E had more options when it came to politics, allowing you to reward the people, tax them and form alliances with your neighbors. Something which is missing in here. I wished that the makers would have had an “import character information” feature, allowing me to transfer my saved files from DW6 into DW6E. That way, Icould play with my level 50 Zhou Yu while taking over China.
All in all, for me at least, the game is worth it. Not only is it the premier hack and slash game on the market, it’s a bonding tool for me and my fiancee. Despite the fact that she has now started to out hack and slash me. I need more musou.



For Transformers 2, director Michael Bay, the man behind such cinematic gems as Bad Boys and The Rock, seriously gets a bad rap. Yes, you know that shit will be blowing up for at least three quarters of his film. But is that REALLY a bad thing? You don’t go to his films and expect “Oscar for Best Film” cinema do you? For shame. Bay sets the story aside, and makes things go boom. The end. And you know what? I’m fine with that. Most of the time.



